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Use OpenCV in Xcode 4 for an Object Oriented Mac OS X Application

First of all you have to install OpenCV in Mac OS X. Then in Xcode create a new Mac OS X Application project of type “Command Line Tool”. Set a “Product Name” and choose “Foundation” for “Type” option....

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Building a Unity 3 Application with Native Plugin for iOS

Create a Unity project. Go to “File->Build Settings”, select the iOS platform and then “Player Settings…”. In “Other Settings” on “Identification” configure the “Bundle Identifier” for example with...

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Using the Xcode Simulator with a Unity 3 Native iOS Plug-In

As you saw in “Building a Unity 3 Application with Native Plugin for iOS” we can create a plug in for native code in iOS with Unity 3. The problem is that by default you can’t test it on the Simulator...

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